From: Mike Bowman [mike-b@comcast.net] Sent: Friday, April 07, 2006 8:10 PM To: Mike Bowman Cc: Pat Dennis Subject: Stalins Fourth - Frame #2 Orders - TEXT ONLY From the Soviet CO to all Soviet Pilots. Most RECENT Roster can be found here http://www.hitechcreations.com/forums/showthread.php?threadid=174422&referrerid=4535 Make sure you know what VVSxx Group you are in and who your GL is. We do not need to be answering the question of "What group am I in ? Who is my GL ? " *FRAME 2* Saturday 8th of April 15.00 EST 20.00 UK GL / FL's should be in the arena 30 - 60 minutes before the frame starts. Pilots should be in the arena ready to fly no later than 30 minutes before the frame starts. Thanks and GOOD LUCK ! Stalin’s Fourth Frame 2 Allied Orders Overview: Last week we tried a gamble with a long overland route designed to surprise the Finns. It almost worked actually except for a slight fubar with some troops. This week we’re going to try to capture a lot of the territory we were looking at last frame but the routes will be much different. The bases we acquired last week will help us use a more central route with shorter drives. It’s pretty much a variation on the same theme. Squads will be switching roles this week. Those that drove last frame will be flying this week. Dantoo(VVS02 GL) has done a lot of homework in testing the ground routes so he’ll lead the ground attack this week. Also in vehicles will be VVS03, VVS06, and VVS08. The reason I chose 08, 06 and 03 was due to the high number of front line planes they lost in frame 1. Sticking to GVs this week will allow your front line planes to replenish back to full strength for next frame. If you guys had lost many more you’d be down to pretty much second line planes for all of frame 3. We may switch some groups during the frame if time allows. We’ll be moving our front line vehicle bases closer to the front (see general info). That will make for easier access to the battle area and should preclude what happened last week when A1 was hit. That was a major intersection of our spawn route and when the Finns knocked it out it really bogged us down. So we’ll be trying to avoid that. The Air Bases will also relocate closer to the front (see general info). That will allow a quicker turnaround time for the IL-2s and also shorten the distance you might have to nurse a sick plane back. As long as you manage to land a damaged plane safely at your unit’s home field that plane is not lost. You can simply exit to the tower and take a new ride. Bostons and IL-2s will have a similar mission to last week with some changes in targets. To start out this week we’ll use both Boston groups along with 2 of the IL2 groups (5 and 7). One additional change for this week: Each group will split up into attack/escort units. You all have fighters available to you for the frame. Use the fighters as close escort or advanced scout under the GL’s control. Number of escorts will be dependent on attendance. The bombers want to avoid contact with the NME if at all possible. We’ll be targeting the fields with spawn points that are along our attack routes that can interdict us. Another part of the plan this week is to knock out the VHs at fields we are about to attack ourselves. The Finns made a habit last week of killing the VH just as we came through the door. This was followed by a 30minute wait by us for the VH to come back up again. If the hangar’s gonna go down I’d just as soon it happen on our terms. I’d rather it go down while we’re in the process of capture and then we’d only have to wait a few minutes if we have to wait at all once we’ve taken the field. Be prepared to switch to GVs briefly in stages if for only a run or two until we’ve captured A23. This is designed to keep the Finns off balance and to provide extra numbers to make some quick captures. We’ll do that after you’ve landed a bombing run. Never auger your planes. Fighters will operate differently this week. The line of defense we used last week didn’t get the kind of effect I wanted. Too many planes got through and you guys didn’t see a lot of action early on. This week I want you to throw a big red blanket over the general attack area. The bad guys will have to come to us to stop us. I want to create local air superiority. Talk it up. I want to know what’s where. What type of NME, how many etc. If the bombers need to beat it South for a few minutes to be safe that’s cool we just need to know. You guys will be few this week. Don’t waste your lives. Fly smart. Killing fighters isn’t a necessity unless they’re engaging our bombers. Otherwise just keep them occupied. Play cat and mouse with them if possible. Ground attack will start at fields V37 and V38. Dantoo is the ground lead, follow his directions. Each pair will spawn and head to V36 and then V35. After that it’s on to A23 then V47, V50 and V52. That will net us a fair amount of territory and put us in great shape for next week’s frame when we should be converging on the scenario objective fields. --------------------- Ground Units: VVS02---Dantoo—Ground Lead VVS03---NB VVS06—OOZ662 VVS08---Badboy Each group of vehicles should have: All in 100% fuel T-34s with a 50/50 mix of cannon ammo 1 M3 driver with troops Notes: M3s: You guys should be trailing the tank force by a good distance. You’re much faster than they are and can make up the distance easily. The idea is to stay safe. Stay out of sight. Use trees to hide from NME planes if they’re nearby. Generally just avoid contact. Don’t come into an NME base until you’re cleared to do so. When cleared only one M3 should discharge troops at a field. Don’t waste troops! If VH and/or troops are down at the current capture the remaining M3s should continue on driving to the next base to be attacked. In short—make sure you save your troops for later captures. T-34s: Be frugal with your ammo in case we need to disengage a pocket of resistance and move to another base along our line of march or if the one we’ve just taken is damaged and we can’t respawn there. Make sure you ID what you’re shooting at. Do NOT shoot at the troop tents. We’ll need troops up to move along. No one shoots a VH unless instructed to do so by DHawk, Jordi or myself. The short of it is we need the fields relatively intact to continue our advance. Trashing the base will only slow us down as we’ll have to wait for things to rebuild. I’d just as soon avoid that. Disabled NME tanks are a good thing. If they’re helpless just let them go and move on to another tank. No need to completely kill em As long as they can’t land safe they’ll be lost. To capture a base we need to kill only: All NME tanks or vehicles All field guns--manned or not All the fortified tents and their walls—they’re separate structures. Both need to be down! These tents and the troop tents look similar. The troop tents do not have a blast wall around them. Do not shoot at tents that don’t have a blast wall!! It is not necessary for us to destroy anything else at a field nor do we want to. Intact and fully useable at capture is good. Study the field layout pics on the event website. Know the location of the field guns, town tents and the map room. (Links to maps and pics in general notes) Once the field’s defenders (if any) have been eliminated, the field guns killed and the fortified tents and their walls are down move in 1 M3 and discharge troops to the map room. Capture should take. Once that’s done all head to the sandy colored area (not grass) adjacent the hangars and exit to the tower. It’s OK to do that in this event. As long as you land safely you haven’t lost your ride and therefore can simply respawn from the newly captured field to continue the drive—that is as long as the VH is up. ---------------------- Attack planes: Your targets will be directly or indirectly related to our line of attack. Bostons will be charged with taking out VHs at the various below listed fields , while the IL-2s, operating at the fields we intend to capture, will de-ack, and provide close air support for the ground pounders if necessary. Each Boston group will operate independently on separate targets. Keep an eye on the text buffer for warnings of inbound NME fighters. I’d like to keep you guys as safe as possible. If you hear bad guys are otw to your area don’t hesitate to beat it South (or whichever direction is safe) for a few minutes. Early on we’ll have to determine if they’re using or intend to use the 25,26,27 bases. If they do we’ll have to add them to the list of regular targets to remove them as irritants. We may not attempt capture them until later in the frame. I’m expecting the first two targets, 35 and 36, to have been destroyed by the Finns ASAP at the start of the frame. If there’s no NME activity at those fields we can leave them alone for capture. Instead kill V25 and V26 as they can interfere with us. From there we’re on to A23. For that op, kill V23, V47, and V46’s VH in that order. We may add V34 and V33 to that list if they appear to be using them. All of the above are in striking distance of A23. To V47. ---For that op kill V33 and A50 VHs. To A50. ---For that op kill A51’s VH. To V52. ---For that Op keep A51’s VH down and also V53’s. Any targets after we’ve taken those bases are to be determined. Be aware that if any of these Air bases are home fields to any of the NME forces they can use an unlimited number of M16s for base defense. --------------------------- Group Information Group TAC (Vox and Text) Home Air Field Home Vehicle Field VVS01 101 A12 A24 VVS02 102 A6 A38 VVS03 103 A9 A38 VVS04 104 A4 A21 VVS05 105 A3 A24 VVS06 106 A10 A38 VVS07 107 A8 A24 VVS08 108 A1 A37 VVS09 109 A11 A37 VVS10 110 A16 A37 Command TAC is 150 Vox and Text. Bombing TAC is 140 text Ground TAC is 134 text Report posreps, sitreps and enemy sightings on either 150 or country channel. If anyone isn’t getting a response on 150 text tune to VOX and rattle our cages! --------------------------- General Notes All groups may only use their home air field to spawn aircraft. All groups may only use their home vehicle base or home airfield to spawn vehicles initially. It’s OK to respawn at another friendly field if you’ve landed safely at that field. If you lose your vehicle for any reason you must start over at your home vehicle base and rejoin the battle by either hopping spawn points or by driving. Do not use any other friendly bases to spawn new rides from —it’s against the rules. Everyone should be familiar with the event rules. Find them here: http://www.ahevents.org/site/index.php?option=com_staticxt&Itemid=91 There’s a wealth of tactical maps supplied by our adversaries here: http://www.hitechcreations.com/forums/showthread.php?s=&threadid=172671 GLs need to keep track of all losses of aircraft or vehicles. A plane is considered lost if for any reason you don’t get a “landed safe” message at your home field. Vehicles may land at any friendly field. Anything other than a landed safe message at a friendly field is considered a loss. Discos after the first 5 minutes of the event are considered losses. Any group may not exceed their total allocation of aircraft or vehicles in any frame. If your group runs out of allotted rides you may run supply goons or provide home base defense as needed. You may also man field guns at any friendly field. Some rides are unlimited and do NOT count against your group allotments. They are: C-47—To be used for field supplies only! M3—To be used for troop transport only! LTV-2—Also for troop transport only! M16—To be used for defense of a home airfield only! Nowhere else. M16s may not move from that home field. Mannable field guns. There is no vehicle re-supply in this event. Don’t take vehicle supplies in any ride. LTV4s are available at some bases for water crossings. Any losses of LTV4s count against your group’s allotment of tanks. In testing we found them quite vulnerable in a hostile environment. Don’t take one without permission. Everyone be on the lookout for spawning vehicles. We need to know where they’re coming from so that the Boston and Sturmi guys can shut ‘em down. If you see a spawn point in use, call on 150 or country channel. All groups are to be in proper uniform. All of our group’s names must start VVS01, VVS02, etc., then your name. That’ll about cover it for this week. Good luck and good hunting. <> Drano